<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
<Name>Strzelba 2.0+dmuchawka</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>20</WormDamageRadius>
<WormDamageMagnitude>100</WormDamageMagnitude>
<LandDamageRadius>3</LandDamageRadius>
<ProjectileCollisionRadius>20</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_BlueTrails_1</LaunchFX>
<ArielFX>WXPF_Exploder_2</ArielFX>
<DetonationFX>WXPF_BlueTrails_2</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>500</ProjectileMaxPower>
<ClusterSpread>0.7</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
I jak Wam się podoba?
Ostatnio edytowany przez Wormator (2009-09-01 18:49:36)
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