<Name>Alien Force</Name>
<Type>0</Type>
<Detonate>3</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0.3</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>1</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
<GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
<ArielFX>4</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>30</ProjectileNumClusters>
<ProjectileMaxPower>0.10</ProjectileMaxPower>
<ClusterSpread>4</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-12'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.95</WormDamageRadius>
<WormDamageMagnitude>0.5</WormDamageMagnitude>
<LandDamageRadius>0.3</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>4</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>16</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.5</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<StoreWeaponFactory id='DATA.LockedWeapons-13'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-14'/>
<Cluster href='DATA.LockedWeapons-15'/>
</StoreWeaponFactory>
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Użytkownik
Nie wszystkie muszą być mocne lecz muszą mieć zajebiste efekty
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[cenzura] nowa broń mi nie wychodzi
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zaglada 2 wiesz następna edycja
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nie ale efekt za mocny musze znowu przeszukać cały plik :(
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